Sajbear666
Kristian Nilsen | Digital Creator, Game/Software Developer, Artist, Collector, Gamer
Kristian Nilsen | Digital Creator, Game/Software Developer, Artist, Collector, Gamer
Around 2018 I decided was gonna make my own boomer shooter with black jack and hookers!
It was gonna be like Blood, except I would make it even cooler! (An impossible task)
So I started a new Unity project and got to work!
At some point Godot came into my radar and I decided to port everything to Godot instead, but then I ditched the photo sprites and went to full 3D for all objects.
In retrospect it just didn't feel very unique, but it felt very much like a Blood clone. (It even had some ripped cultist placeholder graphics in the unity version.)
I guess I just missed Blood a lot and that was fixed with the Nightdive release of the Blood remaster in 2019.
I came quite far, and I don't remember, but I suspect that I had overscoped and fatigue had set in, so at some point I stopped working on it and moved on.
It was not that much soon after I overscope again when I worked on Fisk, but that is another story...
It was very educational to work on Beyond Horror though AND it even got featured in e1m1 magazine!
(Or it was suppose to anyway, I don't remember if it actually got featured)
A Doom 2 map - Made for the MAYhem 2020 challenge with 20 sectors limitation
Doomworld Forum - MAYhem: 2020 Edition - On Idgames!
Most definitely my best looking Doom map so far with lots of round corners and such.
Zombie Mastermind: Mayhem of Doom is a gory puzzle/lemmings like game for Android I developed togheter with a friend.
Created in Unity 5 and coded in C#.
The game was made from scratch and I coded, designed and created the levels.
I spent so much time making the gore look really cool in this game.
Putting togheter a natural progression for the game and challenge as also a real...challenge, but it was fun project to work on!
Made in 2015.